One of the assignments I was most proud from freshman year was the "Inventive Interior of a Known Character" assignment. We were required to have extensive research, thumbnails and various visions for how this piece could pan out, and I feel that I am better off for having gone through this process. I maybe spent 20 hours total on this assignment, and it made me realize that good art takes more than just a single idea idea and an immediate execution.


Another learning assignment was the Grunt sculpture. It's one thing to design a character on paper, but to execute it in a 3D form requires an extensive understanding of your character and what you want it to be. Learning how to sculpt in 3D gave me a better understanding of the things I create and what basic forms make them up.
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